

It will be a long road to getting Break Tackle on even one Saurus so get used to planning ahead so you have a free Saurus to blitz with. Using Saurii in pairs means that one can free the other by blocking the player marking him. The very low agility of the Saurus means they get tied up easily by opposing Linemen and are unable to blitz key opposition players – without Break Tackle the Saurus’ extraordinary Str 4 Ma 6 won’t be available to blitz ball carriers. In the hands of a skilled coach, Lizardmen are very hard to beat. Many coaches who have not played Lizardmen before struggle against them, mostly because they are so different. The Kroxigor is considered to be one of the best Big Guys out there being able to tie up opposing players with Prehensile Tail. But still, it’s nice to have the option.The greatest asset of the Lizardmen is their speed the Skinks are lightning-fast with Ma 8, and even the strong Saurus have Ma 6. I’d usually rather have another saurus, they can still bash most opponents into the ground and are cheaper and more reliable. I actually don’t always like having a Kroxigor in the team, he’s expensive and tends to just hang around the centre of the pitch going stupid at all the wrong moments.

He could do with a different head that has a bit more character maybe. I’m not really convinced with the how it’s turned out, but it’ll do for now. The end result is a bit unwieldy, so I needed to pin his feet to the base. Sizing him up next a saurus he’s actually not that much bigger (scale creep again!) so I grabbed an old unit standard from the WHFB saurus sprue and glued it on, along with a taller base for him. Starting with an old resin ogre body and arms from Mantic I 3D printed up a head and tail and bodged it all together and covered the worst gaps with random glued on bits.

I had a look at some of the Kroxigor miniatures out there and wasn’t taken much with any of them, so I had a rummage in the bits box to see what I had. Again, you’ve got the problem that the box set has two identical sprues so if you want the players to look different you’ll need to mix and match some parts, and I also raided the bits box for some stuff left over from my WHFB days. These miniatures are quite enjoyable to paint with their big feather headdresses that you can splash a bit of colour onto. That can serve as a regular skink if I’m not running with a chameleon on the roster. The chameleon skink is a fun miniature, he’s grabbing a ball with his long sticky tongue. So to bulk up the numbers I built one of the chameleon skinks from the box set and added three more built from standard Warhammer skinks converted using parts from the box set and an old WHFB saurus sprue. The fast and nimble skinks are how you win games with this team, not least because they’re the only ones who can reliably handle the ball! The trouble is they’re little and squishy, and tend to get stretchered off the pitch pretty quickly. The boxed set provides a grand total of four skink miniatures which Lizardman coaches will agree is nowhere near enough.

Basing them on 2p pieces gives me an easy way of magnetising the ball onto the base and also helps for storage and transport. These are GW minis but they aren’t slotta based so I didn’t feel any need to stick to GW bases.
#BLOOD BOWL 3 LIZARDMEN SKIN#
I went for green skin and yellow bellies out of pure nostalgia my old Lizardman army for WHFB used that scheme. They’re all wearing little shorts which is silly and really gives them that sporty look. Apart from being a little bit massive they’re nice miniatures with lots of character.
